Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Rust how many satchel charges for sheet metal door.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
It is the counterpart to the metal horizontal embrasure providing more protection and the player s reducing vision from the left and right sides of the window.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
The primary fire button or left mouse button is used to throw the beancan grenade.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
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Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
How to break a sheet metal door in rust please like comment and subscribe it really helps.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Once a satchel charge has been stuck to an object it will automatically arm itself.
Metal vertical embrasure placed over a window it is used to reduce the size and grants the player more cover than the window.
High external wall gate wood satchel charges 7 c4s 2 1.
I have few questions about satchel charges and door damage.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
The beancan grenade is an improvised explosive in experimental rust.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
Hey guys so i bought rust the other day after 20 hours of being ganked every 10 15 minutes i finally got enough materials to make a 2x2 base.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Crafting a satchel charge requires.